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Showing posts with label Xbox Live. Show all posts
Showing posts with label Xbox Live. Show all posts

Monday, November 05, 2007

ESPN and Microsoft Offer Sporting Events and Programming On Demand for Xbox 360

ESPN and Microsoft Corp. today announced an agreement that will add high- and standard-definition full-length games, television shows and video game programming to Xbox LIVE, the online games and entertainment network on Xbox 360. Effective immediately, fans of all ages can access a growing catalog of marquee sporting events and timely programming, including full-length NCAA college football and basketball games, Summer X Games 13, “World Series of Poker,” “The Contender,” “Madden Nation” and much more on Xbox LIVE Marketplace, the leading high-definition video download service.

“Establishing this relationship with Microsoft on Xbox 360 provides an innovative way to reach our target demographic through this dynamic next-generation entertainment console,” said Matt Murphy, senior vice president, Digital Video Distribution, Disney and ESPN Media Networks. “This agreement embodies our mission to deliver the best sports content to fans, and does it through an exciting and robust platform that reaches millions of people.”

Through this agreement, Xbox LIVE users can download a variety of popular events and shows available on Xbox LIVE Marketplace each week, highlighted by the best matchups from the world of college football and basketball.

For video gamers, ESPN content on Xbox LIVE will include the 2006 and 2007 seasons of “Madden Nation,” an ESPN reality series taking fans inside the world of Madden NFL football competitive gaming. Additional programming will include the 2007 “World Series of Poker,” the 2007 season of “The Contender,” the full-length high-definition surfing documentary “Down the Barrel” and some of the best college football bowl games.

“This is a natural fit for us, as so many Xbox 360 owners are huge sports fans,” said Ross Honey, senior director of the media and entertainment group at Microsoft. “We are dedicated to providing our diverse community of Xbox LIVE users the premium entertainment content they want, and partnering with ESPN is a great example of our continued dedication in the video-on-demand space, especially in high definition.”

Currently offering more than 3,200 hours of premium entertainment content from more than 30 studios and networks, Xbox LIVE Marketplace is the only online service offering downloadable movies and TV shows in high definition. More information about the great ESPN content being offered on the service is available at http://www.xbox.com/en-US/live/marketplace/moviestv/?WT.svl=nav.

About ESPN

ESPN, Inc. is the leading multinational, multimedia sports entertainment company with over 50 business entities. Sports media assets include ESPN on ABC, six domestic cable television networks, ESPN Regional Television, ESPN International, ESPN Radio, ESPN.com and other growing businesses, including ESPN360.com (Broadband), ESPN Mobile Products (wireless), ESPN On Demand, ESPN Interactive and ESPN PPV.

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 will have a portfolio of more than 300 games and will be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360.

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 25 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

Thursday, August 09, 2007

Halo 3 Becomes Fastest-Selling Pre-Ordered Video Game in History, Soaring Past 1 Million Milestone

As the countdown continues for the entertainment event of the year — the launch of “Halo® 3” — the video game continues to set records and establish new precedents for an entertainment launch. Today, Microsoft Corp. announced that preorders in North America for the exclusive Xbox 360™ title have exceeded the 1 million milestone. In addition, Microsoft unveiled the first exciting details of upcoming promotions from leading consumer brands, including Mountain Dew, 7-Eleven, Pontiac, Comcast and Burger King Corp.


In a strategy utilized in other big entertainment launches, retailers around the world have begun taking preorders, enabling consumers to order one of the three versions of “Halo 3”: Standard Edition, Limited Edition and the ultra-collectible Legendary Edition. In fact, demand has been so strong for the Legendary Edition of the game that it is expected to be sold out by the time the game launches on Sept. 25. Retailers have also noted that the presales for “Halo 3” are the fastest in video game history.

“What we’ve experienced is nothing short of phenomenal,” said Bob McKenzie, senior vice president of merchandising at GameStop Corp. “‘Halo 3’ has eclipsed many previous records and will prove to be one of the must-have items of 2007.”

“The excitement for ‘Halo 3’ is incredible,” said Jill Hamburger, vice president of movies and games at Best Buy. “From our preorders online and the buzz we’re hearing in our stores, we know this release is going to be one of the biggest entertainment events of the year. We’re thrilled to be able to bring it to our customers.”

For the first time in video game history and on par with the scope of major movie releases, some of the world’s biggest consumer brands have aligned to support the launch. Many plan to offer a variety of promotions that give consumers the opportunity to obtain unique “Halo 3”-branded products and prizes and participate in one-of-a-kind “Halo 3”-themed events.

“This September, ‘Halo 3’ will push video game entertainment into the forefront of mainstream culture,” said Chris Di Cesare, director of creative marketing at Microsoft. “Teaming up with some of the world’s strongest and most recognizable brands is trailblazing new paths and cementing video games as big entertainment on par with major event films, and is a testament to the excitement and anticipation intrinsically linked to ‘Halo 3.’”

Mountain Dew will unveil the first beverage co-branded with a video game, Mountain Dew Game Fuel. Game Fuel has the same great taste of Mountain Dew with an invigorating blast of citrus cherry flavor and added caffeine for maximum intensity. Game Fuel will come in 20-ounce bottles, 2-liter bottles and 12-packs of 12-ounce cans and will be available nationwide for a limited time starting Aug. 13, 2007.

7-Eleven today confirmed its plans to support the launch of “Halo 3” through a variety of in-store promotions, including three “Halo 3”-branded collectible Slurpee cups. In addition,7-Eleven will run a “Halo 3” promotion with Mountain Dew Game Fuel and Doritos, with thousands of “Halo 3”-themed prizes, including, as grand prize, a chance to win a role as a voice actor in the upcoming Xbox 360 video game, “Halo Wars™,” by Ensemble Studios. In a few select markets, Mountain Dew will offer a special-edition aluminum bottle of Mountain Dew Game Fuel with an exclusive design created by Bungie Studios, the developers of “Halo 3.” This bottle will be available in very limited quantities, making it a highly sought-after collector’s item.

Pontiac will provide consumers with several exclusive “Halo 3”-related opportunities. It will host Pontiac Gamers Garage events in select locations, providing consumers with a chance to play the game for the first time before its release. In addition, in support of the launch of its upcoming high-performance G6 GXP Street, Pontiac will provide 1,000 consumers with a copy of the game, and one lucky gamer will win a limited-edition “Halo 3” G6 GXP Street car.

Burger King Corp. will continue its sponsorship of Xbox 360 with national, in-restaurant support from Sept. 24 through Oct. 22. “Halo 3”-themed packaging will offer customers access to exclusive content by logging on to http://www.bk.com/halo3 beginning Sept. 23. Graphics will be featured on select packaging, including the 42-ounce cup and King FRYPOD™.

Comcast has also joined the “Halo 3” campaign and will host exclusive video content, including user-generated movies and machinima, on its Web sites http://gameinvasion.net and http://www.ziddio.com. Comcast will also feature standard- and high-definition “Halo 3” videos on its signature ON DEMAND service.

“Halo 3” is also the official sponsor of the Projekt Revolution tour this summer, which includes bands Linkin Park and My Chemical Romance. Exclusive “Halo 3” VIP events will take place in select cities on the tour, where attendees will receive “Halo 3”-themed merchandise and have an opportunity to meet the members of Linkin Park.

More About Halo

“Halo 3,” the final chapter in the groundbreaking “Halo” trilogy, is set to shatter day-one entertainment sales records when it is released worldwide beginning Tuesday, Sept. 25. Created by legendary developer Bungie Studios and exclusive to the Xbox 360 video game and entertainment system, “Halo 3” will set a new standard for interactive storytelling and social gaming by engaging consumers worldwide in the epic battle of Master Chief™ to save humankind.

In November 2004, the world’s view of video games changed forever with the release of “Halo 2,” which generated a record-setting $125 million (U.S.) in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft’s Xbox LIVE® online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.

About Bungie Studios


Bungie Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon Trilogy” and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.8 million units worldwide, logging nearly 1 billion hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel and more. Bungie is currently at work on “Halo 3,” which represents the third chapter in this “Halo” trilogy and is slated for release in 2007. More information on Bungie can be found at http://www.bungie.net.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox® and Xbox 360 video game systems, the Windows® operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as “Age of Empires®,” “Flight Simulator” and “Zoo Tycoon®”; Xbox and Xbox 360 (http://www.xbox.com), including such games as “Gears of War” and franchises such as “Halo,” “Fable®,” “Project Gotham Racing®” and “Forza Motorsport®”; and MSN® Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as “Bejeweled” and “Hexic®.”

Pre order now!
Halo 3
Halo 3 Limited Edition
Halo 3 Legendary Edition

Wednesday, June 13, 2007

Groundbreaking Halo 3 Multiplayer Beta Concludes; Official Countdown for Launch of Game Begins

The countdown has begun for the biggest entertainment event of 2007 with the close of Bungie Studios’ massively successful “Halo® 3” multiplayer beta. A first for the acclaimed “Halo” franchise, the limited public beta was an overwhelming success, seeing more than 820,000 unique participants and more than 12 million hours of online gameplay in its short test period, equivalent to more than 1,400 years of continuous play by one person.

Now that the beta has closed, consumers worldwide can gear up for the game’s release with a variety of new merchandise, including two new Xbox 360™ Limited Edition “Halo 3” Wireless Controllers designed by Spawn and McFarlane Toys creator Todd McFarlane, as well as an Xbox 360 Limited Edition “Halo 3” Wireless Headset, which lets gamers talk with friends over Xbox LIVE®. The controllers and headset will be available starting in early September and can be preordered at select retailers today, allowing “Halo” fans everywhere to prepare for the launch of this year’s biggest game.

“The participation in the ‘Halo 3’ beta was staggering,” said Shane Kim, corporate vice president of Microsoft Game Studios. “Witnessing such a great reaction to a small portion of the game has been inspiring. It’s a testament to the fervor and anticipation that surrounds ‘Halo 3.’ We’re confident that on Sept. 25 Halo 3 will drive an unprecedented wave of new gamers to the Xbox 360 platform and Xbox LIVE.”

The “Halo 3” beta, an early look at parts of the multiplayer gameplay of “Halo 3,” debuted to Xbox 360 owners worldwide via Xbox LIVE on May 16. The more than 820,000 users who played the beta resulted in more than 350 terabytes of data downloaded from Xbox LIVE, equivalent to more than 82 million digital music downloads from the Internet.* Also telling was the players’ response to an exciting new saved-film feature, which provided them with the unprecedented ability to record their games and share them over Xbox LIVE with friends for the first time on Xbox 360. The feature, which was unveiled in the beta, saw more than 580,000 saved films created by users, representing more than 2.7 terabytes of data. Because of the tremendous participation in the beta, Bungie now has an exhaustive amount of data that will be used to improve the overall game experience.

Fans looking to immerse themselves in the “Halo” universe before the game’s epic launch this September will be able to dive into “Halo” through a variety of new merchandise and accessories:


• Xbox 360 Limited Edition “Halo 3” Wireless Controllers. Two new Xbox 360 Limited Edition Halo 3 Wireless Controllers will be available starting Sept. 18 and can be preordered today at select retailers. Designed with original artwork by legendary Spawn artist Todd McFarlane, they will be available in either the Covenant Brute or Master Chief themes. Each controller will be packaged with a limited edition “Halo 3” collectible figurine created by McFarlane Toys will sell for an estimated retail price $59.99 (U.S.).

• Xbox 360 Limited Edition “Halo 3” Wireless Headset. For the “Halo 3” enthusiast who enjoys wireless mobility while playing with friends on Xbox LIVE, the Xbox 360 Limited Edition Halo 3 Wireless Headset will sport the Spartan green and gold and provide high-quality voice connections over Xbox LIVE for an estimated retail price of $59.99 (U.S.). Available in early September, this accessory can be preordered today at select retailers.

• “Halo: Contact Harvest.” “Halo” fans can look forward to the latest book in the “Halo” saga, “Halo: Contact Harvest,” published by Tor Books and due Oct. 2, 2007. Written by Joseph Staten, the Bungie Studios cinematic and writing lead for the first two “Halo” games, the newest piece of fiction precedes the current New York Times’ best-selling book series, telling the tale of the first encounters between UNSC forces and the alien Covenant race that threatens to destroy all humanity. The trade paperback will cost $12.95 (U.S.).

• Marvel Comic miniseries. Bungie Studios has teamed up with Marvel Comics to release the monthly miniseries “Halo: Uprising.” The four-issue miniseries, featuring original storylines and artwork from the Eisner Award-winning team of superscribe Brian Michael Bendis and artist extraordinaire Alex Maleev, will launch with issue one on July 25, 2007 and cost $3.99 (U.S.) per issue.

• Zune™-Halo 3 edition. Encased in collectible packaging, the Zune-Halo 3 edition digital media player comes preloaded with artwork, trailers and music from all three “Halo” games, as well as an exclusive new episode of “Red vs. Blue” from the fan-adored machinima creator Rooster Teeth Productions LLC. The Zune-Halo 3 edition will be available exclusively at GameStop starting June 15 for an estimated retail price of $249 (U.S.).

About Bungie Studios
Bungie Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon Trilogy” and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.7 million units worldwide, logging nearly 1 billion hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel and more. Bungie is currently at work on “Halo 3,” which represents the third chapter in this “Halo” trilogy and is slated for release in 2007. More information on Bungie can be found at http://www.bungie.net.

About Microsoft Game Studios
Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox® and Xbox 360 video game systems, the Windows® operating system and online
platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as “Age of Empires®,” “Flight Simulator” and “Zoo Tycoon®”; Xbox and Xbox 360 (http://www.xbox.com), including such games as “Gears of War” and franchises such as “Halo,” “Fable®,” “Project Gotham Racing®” and “Forza Motorsport®”; and MSN® Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as “Bejeweled” and “Hexic®.”

Tuesday, June 05, 2007

Original Pac-Man Creator Surprises World With First New Mazes in 26 Years — Only on Xbox 360

PacMan
The year was 1981: Big hair, high-waisted jeans and popped-up collars were popular fashions, “Bette Davis Eyes” topped the charts, “Raiders of the Lost Ark” hit theaters, and everyone was saving up quarters to play the latest video games. Also that year, a new video game by game designer Toru Iwatani at NAMCO LTD. (currently NAMCO BANDAI Games Inc.) hit arcades around the world and would soon become a pop- culture phenomenon and one of the most beloved games of all time.


That game was “Pac-Man®,” and today Microsoft Corp. and NAMCO BANDAI Games made video game history by unveiling the “Pac-Man Championship Edition” — featuring the first new Pac-Man mazes in more than 26 years — available only on the Xbox 360™. This brand new game was introduced today in New York City at the first-ever Xbox 360 Pac-Man World Championship, presented by Quiznos. As a special surprise from Iwatani and NAMCO BANDAI Games, the 10 tournament competitors became the first in the world to play and compete on the “Pac-Man Championship Edition” before its launch at 9 a.m. GMT (5 a.m. EDT) on June 6, 2007, only on Xbox LIVE® Arcade on the Xbox 360.

The “Pac-Man Championship Edition” is the same beloved “Pac-Man” game played in pizza parlors and arcades of the ’80s but is updated with new features that former “Pac-Man” fanatics and new generations of fans alike will love. It includes new mazes that dynamically change shape during gameplay, six new timed game modes, new soundtracks and high-definition (HD) graphics. Details include the following:

• Classic 2-D “Pac-Man” presentation with a new, modern look in HD

• Six new, timed game modes:

• The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode — as well as all others within the “Pac-Man Championship Edition” — features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.

• Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets, and Reward mazes provide a large number of Power Pellets —providing unique challenges and rewards for the player. Timed limit of 10 minutes.

• Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.

• Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and ghosts and plenty of tunnels. Timed limit of five minutes.

• Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home of the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.

• Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.


• Xbox LIVE leaderboards, Achievements and Gamerscore

• Rated E for Everyone by the Entertainment Software Rating Board

• Costs 800 Microsoft® Points

• Available for download only on Xbox LIVE Arcade on the Xbox 360 starting at 9 a.m. GMT (5 a.m. EDT) on Wednesday, June 6, 2007


“Pac-Man Championship Edition” made its official debut during today’s New York City finals for the Xbox 360 Pac-Man World Championship, presented by Quiznos. The 10 participants from four continents and eight countries around the world — Austria, Canada, Japan, Mexico, New Zealand, Taiwan, the United Kingdom and the U.S. — competed at The Supper Club in New York City’s Times Square. To advance to the championship finals, each participant had to earn the highest “Pac-Man” score in their respective home country during the qualifying rounds that took place from May 4 through May 10, 2007. In an exciting finale, these top players competed on the new “Pac-Man Championship Edition” several hours before its upcoming launch on Xbox LIVE Arcade — the online games service exclusively for the Xbox 360 that today offers more than 60 downloadable game titles, including well-known arcade classics, card and puzzle games, and innovative original titles. The event was capped off with Iwatani crowning the first Xbox 360 Pac-Man World Champion — Carlos Daniel Borrego, a 27-year-old man from Pachuca, Mexico.

“It feels great to be the first-ever Xbox 360 Pac-Man World Champion,” said Borrego, who has been playing “Pac-Man” since 1985 and achieved a score of 222,160 on the “Pac-Man Championship Edition” during the final match. “It is a thrill to hold the title and to have won it by playing on the new game. This is amazing, and I want to dedicate it to my family and Mexico!”

Along with the distinction of being the first in the world to play the “Pac-Man Championship Edition” and the international acclaim for being the first Xbox 360 Pac-Man World Champion, Borrego was awarded other great prizes, including 26 years of free Quiznos toasted subs (one sandwich a week for 26 years, a $13,520 [U.S.] value); 100,000 Microsoft Points for games, movies and other fun content available on Xbox LIVE; and a one-of-a-kind Xbox 360 signed by Iwatani and featuring a special design inspired by “Pac-Man.”

“I’m deeply honored that people view ‘Pac-Man’ as my lasting legacy and am so excited to come full circle by releasing the ‘Pac-Man Championship Edition’ with its exciting new mazes and modes on Xbox LIVE Arcade on the Xbox 360,” said Iwatani, creator of “Pac-Man” and currently a professor at Tokyo Polytechnic University. “It gives me great joy to know that my final contributions in my corporate career were to crown the Xbox 360 Pac-Man World Champion and to leave the world with an amazing new ‘Pac-Man’ game for generations to enjoy.”

Since launching in 1980 in Japan and in 1981 around the world, “Pac-Man,” its host of ghosts and its famous “wakka wakka wakka” sound have become global pop-culture icons. This arcade game played an instrumental role in establishing the video game industry in the 1980s, while the launch of Xbox LIVE in 2002 was a key factor behind the rapid growth in popularity of online gaming. Today, Xbox LIVE Arcade is the premier online destination for digitally distributed HD games offering fans around the globe a great opportunity to connect, compete, and enjoy the fun.

“‘Pac-Man’ was the game that ignited the world’s passion for video games, with every member of the family hooked on avoiding Clyde and eating up all the Power Pellets,” said Jeff Bell, corporate vice president of Global Marketing for the Interactive Entertainment Business at Microsoft. “It is a tremendous honor that NAMCO BANDAI and Toru Iwatani are going to use the power of the Xbox 360 and Xbox LIVE Arcade platform to deliver the next evolution of ‘Pac-Man’ to the world.”

“We would like to tip our hats to the players who traveled from far and wide to display their ‘Pac-Man’ talent to the world and to congratulate Carlos from Mexico on his victory,” said Steve Provost, executive vice president and chief marketing executive for Quiznos. “There couldn’t have been a better way to celebrate the 26-year anniversary of Quiznos’ chef-inspired toasted sandwiches than to help make the first-ever Xbox 360 Pac-Man World Championship into a reality.”

About Pac-Man

As the story goes, one day in 1979, Namco developer Toru Iwatani removed a single slice of pizza and, after looking down upon the rest of the pie, saw what was to become one of the most popular characters in gaming history. The release of Pac-Man to arcades a year later (1980) lead to the beginning of “Pac-Mania,” in which over the next few years would yield everything from character-based board games and breakfast cereal to a top 40 song and popular Saturday-morning cartoon. Namco Bandai Games estimates that the original Pac-Man arcade title has been played more than ten billion times in its 27-year history.

About Toru Iwatani

Born in Tokyo, Japan, in 1955, Toru Iwatani joined Namco in 1977. As a game designer, he created “Pac-Man” in 1980. Among its many achievements, “Pac-Man” was recognized in “Guinness World Records 2005.” As of April 2007, Iwatani serves as a professor of a game course in the Faculty of Arts at the Tokyo Polytechnic University. Iwatani also acts as a fellow (special advisor) for NAMCO BANDAI Games Inc.

About Quiznos

Celebrating its 26th anniversary in 2007, Denver-based Quiznos is a national chain designed for today’s busy consumers who are looking for a tasty, fresher alternative to traditional fast food restaurants. Using only premium quality, real ingredients, Quiznos restaurants offer creative, chef-inspired recipes for sandwiches, soups and salads. With more than 5,000 franchise restaurants, Quiznos is one of the fastest-growing quick service restaurant chains.

In June 2006, Nation’s Restaurant News ranked Quiznos in its Top 100 Restaurant Chains as the #1 restaurant chain in growth in number of units – five years in a row. Entrepreneur magazine in January 2006 ranked Quiznos in its annual Top Franchise 500 as the #2 Best Overall Franchise and QSR magazine ranked the chain in its Top 50 Chains in August 2005 as #3 by change in system wide sales. For more information, visit http://www.quiznos.com

About Xbox LIVE Arcade

Xbox LIVE Arcade on Xbox 360 is the premier destination for digitally distributed high-definition games. Xbox LIVE Arcade is a fast-growing phenomenon with more than 25 million game downloads and a diverse library of original development and classic titles from the world’s best independent and established developers and publishers. With a dynamically updated library and free* trials for every title, Xbox LIVE Arcade makes it easy for every type of gamer — from casual to hard-core — to get instantly immersed in the fun. Xbox LIVE Arcade also lets friends connect and play these incredible games either from the same room or from around the world via the Xbox LIVE online entertainment network. More information can be found online at http://www.xbox.com/en-us/games/livearcade

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox LIVE online gaming network and unique digital entertainment experiences that revolve around gamers. Xbox 360 has a catalog of more than 160 high-definition games and is available in 37 countries. More information can be found online at http://www.xbox.com/xbox360